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Home: Welcome

FABIO
MARCHIONNI

Music Composer
Sound Designer

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Music Production Software

Cubase and Nuendo have been my DAWs of choice for the past 20 years.

Some of my sample libraries:


Spitfire Symphonic Orchestra Pro

Spitfire BBC Symphony Orchestra Pro

EastWest Hollywood Orchestra Platinum

Orchestral Tools Berlin Brass

Orchestral Tools Berlin Woodwinds

Orchestral Tools Ark 1-2

AudioBro LA Scoring Strings

Cinesamples CineBrass

ProjectSAM Symphobia 1-2

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Game FX and Music Authoring

I use Wwise to program both responsive in-game sound effects and interactive music to help a truly immersive experience for the player.

I am also using the Unity integration to implement project demos upon request, where it is possible to test parameters of a certain effect or music.

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Post-Production Tools

I often use iZotope's RX as a restoration suite if needed for my own foley, soundscapes or when doing on-location audio on films and commercials.

I use RX often for spectral noise reduction and to eliminate unwanted reverb. 

Ozone is also one of my production tools for those pesky frequencies to be tamed during quick masters.

Composing Music

WHAT I DO

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Playing Violins
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FILM AND TV COMPOSITION

Musical tailoring to dress your vision

ORCHESTRAL COMPOSITION

The excellency and soul of ensembles

GAME MUSIC COMPOSITION

Interacting with the emotions

RECORDED WORKS

ANYTIME INC MAIN THEME

This orchestral piece was commissioned by Adventure Works to depict the epic journey of their awkward characters from humble origins to heroes, and it was intended as a love letter to the great adventure movies of the 80s and 90s, pulling from orchestration techniques used by Jerry Goldsmith, Alan Silvestri and John Williams 

CALM BEFORE THE STORM

One of my very few incursions into trailer music, this is a little study which brings the listener from the first, quiet breeze on an imaginary battlefield, to the slow-motion entrance of the heroes in the frame...

FOREST ADVENTURE

A concept piece for Anytime Inc. that brings the listener through the phases of the characters' journey of a jungle, from the initial mystery, to chases, restful moments and choir finale.

CONTACT ME

Let's get in touch and have a chat! It can be about music, science fiction, roleplaying games, anime, Legos...

Via Lanza 25
61122 Pesaro
Italy

+39 345 328 0145

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SUPPORT ME

Who doesn't like a bit of love?

With a donation you are supporting me in the creation and update of TouchOSC templates for Cubase/Nuendo, in blog writing and making new music! Yay!
Thank you!

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